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Вы здесь » <<Reutov Call of Duty Servers>> » Прочие игры » Battlefield 3


Battlefield 3

Сообщений 61 страница 90 из 211

61

Jimmi написал(а):

перелопатил весь профиль не могу найти где ник сменить

там целая эпопея, т.к. ник=Origin ID... ед. способ:

1. идем сюда http://www.origin.com/us/change-id#
2. если ничего не происходит (бесконечно крутится колесико), пробуем в iE/Chrome/Firefoxe
3. жмем Login
4. вводим Login и Password от Origina
5. вводим желаемый ник, жмем next
6. заходим в Origin, в правом верхнем углу будет новый ник (может пройти до 30 мин.)

добовляемся в друзья ---- в Origin - futurama4future

для владельцов nVIDIA не забыть качнуть новые дрова >>>> 285.62

Отредактировано futurama (27-10-2011 00:29:45)

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62

понеслась родимая........

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63

Стандартный современный шутер на пару-тройку вечеров. Непонятно, откуда столько восторгов.

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64

по игре, качал только снайпера:

- стандартные для BF/BC: нельзя в режиме прицела нажать спринт и побежать (из-за этого убили раз 20), спринт надо держать
- непонятное дело со спотом, иногда враг помечается иногда нет
- на колесико мышки нельзя назначить
- окно чата на пол экрана и его не отключить
- иногда глюки звука
- запоздалый отклик на нажатие кнопки (очень раздражает после CoD: лежишь, нажал встать и резко опять на лежать - думает 3 сек. либо вообще не ложится)
- очень яркая графика, большие проблемы с контрастом (для одной карты настроишь на 0.20 норм, на др. это слишком светло, а с меню нельзя настроить)
- из-за контраста противника не видно вообще, а с выдачей зеленой формы (8 или 9 ранг) враг становится аки призрак
- для тех, кто не играл в BF нет тренировки на самолетах
- оружие мало отличается особенно у ассалта
- отдача как в CoD у скорпиона
- шаги врага не слышно вообще (есть же MW2 - там даже с перком ниньзя все прекрасно слышно)
- нож не убивает с одного в фас (только из-за спины)
- карты не доработаны (в режиме rush) отсюда и постоянный респ рип (из окружения выйти не возможно)

лично:
- до первой нормальной снайперки (m40a) надо набрать 100400 за рекона! (посмотрел кто уже с ней - в среднем 15 часов игры)
- sv98 в среднем делает 64-70% за выстрел, значит, эти 15 часов пройдут в страшных мучениях
- у снайпера отняли C4 и это главный минус (в BC2 - это главное развлечение + реально 1vsТанк)
- с учетом что нет C4, эти 15 часов, на любой карте кроме Op. Metro, пройдут в страшных мучениях

только после 8 часов доперло, что надо тупо играть на Op. Metro, где в среднем делаешь 2000-3000 очей для быстрой прокачки m40a, нашел сервер - 
24/7 METRO [RUSH] =WiW= - не лагучий, приятный сервак, если надо по быстрому прокачать снайпера

+ анимация
+ сделали для всех временную слепоту после захода из солнечной зоны в тень (крути не крути настройки не уберешь)
+ кемп-снапинг самый интересный из всех FPS
+ много оружия одного и того же типа напр.: АК, АЕК, АН

итого: игра сырая (нужны патчи), передает дух BC2 а не BF2 (карты), отсутствие баланса (различия по классам), график (красива, но за 8 часов от нее начинае приташнивать)

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65

так ты снипера качай с умп.дело вообще бегом пойдет.очки то все равно тикают.
все остальное точна так же.
эт простой апдейт вс2 но срелять стало намного лучше чем там.
вот нож блин сделан по идиотски.
на мышь можно наверно втыкнуть че нибудь но только через дрова мыши.назначить на среднюю кнопку мыши буковку ф например.
лежать кстати не в бете не тут еще не приходилось так что даж не знаю как енто делается. :D

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66

Jimmi написал(а):

качай с умп

в смысле с UMP - она пойдет к инжинеру, ни одного очка не довавится, даже если подберешь оружие снайпером - класс сменится.... короткие - к инженеру, пулеметы - к саппорту и т.д.... пыталяся качать с П200 и дробышом но снайперкой быстрее

0

67

да ты что :D
умп в общей категории как и пп.
чет забил на них и с пистолей пострелял .такая классная штука.
еслиб еще и руки выпрямить и патронов пабольше  уух :crazy:
после полгода неигры на руки подточить :playful:

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68

а шо...
не знаю - я 14 ранг у меня помимо снайпы (1ая, SV98, SKS, m40a5) у снайпера есть еще дробыш и П200 - все!

наконец добрал до m40a5 (##я 14 часов жизни) а она не убивает с 1го #### на ### (делает 80-94%).... зато до убер баретты всего ничего 42000

как тя в origine

Отредактировано futurama (29-10-2011 00:03:03)

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69

Ну во первых класс то все таки не снайпер а разведка и снипы точно так же открываются при прокачке класса как простое оружие умп на 16 уровне вроде открывается.
блин насчет убиваемости.по сравнению с бетой свд стало хуже стрелять зато пистоли у меня в лидерах стреляют как надо.911 с глушаком у мну вообще в лидерах по убийствам :D
ну эт  за 3 часа в общем игры.пока ток 6 класс.
все некогда.
блин тупоголовые дебилы все так же ерзают по кустам :D 
у них точки в разнос идут а им по барабану.
в оригин я к те сам постучусь :hobo:
ээх завтра опять на работу :(

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70

ха на 16ом? к тому времени уж прокачивать будет нечего, баррета (M98) последняя... а может и нет еще вроде заявлена баррета M82 (автоматическая?!)

играл на сервере с полность открытыми стволами... понравился пист G17 (здравствуй MW2), магнум говно, рекс аля BC2 (и тот и другой не убивает с 2х (50-50), а должны)
доперло почему не убивает с 1го - хз на каком ранге дают аналог убойной силы в CoD, вот с ней то и рашить со снипой надо

0

71

Да в игре и прокачки то нет как таковой.просто прицелы разные пихают да плюшки классовые дают.так что пофиг чем эти плюшки добывать барретом или м-9 :D
надо инженера качнуть чтоб джавелин открыть и на технику поохотится.

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72

с UMP не то... макс. что набрал 24 и это на 1ой части карты, но какими усилиями - бегал, прыгал, что-то закладывал - 2700 очей... другое дело снайпером - вольяжно ниче не делая - 18, 3500 очков - how?

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73

futurama написал(а):

но какими усилиями - бегал, прыгал, что-то закладывал

ыыыы я пад сталом :D

слушай а если нельзя убрать чат то может можно уменьшить его размер.
а ту ну пипец просто левый глаз играет правый в чат уперся. :crazyfun:

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74

Jimmi написал(а):

уменьшить его размер.

никак, сам крутил и так и сяк... в осн. конфиге данных по чату нет

0

75

Barrett M98B таки не убивает с 1го (делает 70-94%)... чуть монитор не разбил и волосы из подмышки не выдрал руками от удивления... баррета оказалась последняя, есть еще EBR но его получишь только в коопе, как и рекс и еще пару стволов...

буде качать инжинера, только ради M4A1 - напоминает разом все фильмы аля Повелитель бури, 2ая пушка после барреты которая нравится, еще может SIG и все...

0

76

над скооперироватся как то.там раффика есть. :crazyfun:
с ентой штуковиной помнится в мв2 доводил людей до психического срыва :D
чет как то не то с пушками.с пистоля уже звезду заработал а с автоматов прям гиблое дело.самый лучший результат у пп 26 фрагов.
у м-911 с глушаком 101 :D

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77

да надо на неделе, микрфона нет... но можно попробовать через наушники... заодно и на верте поучится

красиво летает падлец

0

78

баррета на сверх дальних дистанциях

0

79

можно повысит производительность:
создать в папке с игрой (напр.: .../Origin/Origin Games/Battlefield 3) файл User.cfg, в нем прописать:

RenderDevice.Dx11Enable 0
RenderDevice.VSyncEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 1    <- здесь можно прописать 0, 1, 256, 1024 и т.д., по умолч. 1024
RenderDevice.TrippleBufferingEnable 0
RenderDevice.ForceRenderAheadLimit 1

все команды доступные в игре:

Свернутый текст

Core.EnableDbErrorPolicy
Core.EnableResolveErrorTracking
Core.EnableDrone
Core.EnableBitstreamTypeVerification
Core.EnableBitstreamExtendedVerification
Core.EnableBitstreamTypeDumping
Core.ForceDataContainerRegistration
Core.LiveEditingEnable
Core.JobProcessorCount
Core.EnableDebugRendererLog
Core.Host
Core.HostUser
Core.HostUserDomain
Core.InitSeed
Core.LogLevel
Core.DisplayAsserts
Core.AssertLimit
Core.IgnoreAlways
Core.ValidateAsWarning
Core.CrashOnFatalErrors
Core.RandomTimeSeed
Core.RandomTickSeed
Core.RandomSessionId
Core.EnableJuice
Core.JuiceServerIP
Core.JuiceUserType
Core.JuiceLogLevel
Core.JuiceValidateAsAssert
Core.BugSubmitTool
Core.B4BugServerIP
Core.GameConfigurationName
Core.UseStorageServer
Core.UseDiskCaching
Core.HardwareProfile
Core.HardwareCpuBias
Core.HardwareGpuBias
Core.ProfileDirectoryName
Core.MemoryStatsEnabled
Core.DetailedMemoryStatsEnabled
Core.Ps3FootSwitchCommands
Core.HttpDvdSimulation
Core.HttpDvdSeekPenalty
ResourceManager.Name
ResourceManager.CasBundleReadBufferSizeKb
ResourceManager.CasBundleDecompressBufferSizeKb
ResourceManager.CasBundleDecompressBufferCount
ResourceManager.BundleProfilingEnable
ResourceManager.SPUDecompressEnable
SyncedBFSettings.Name
SyncedBFSettings.NoMinimap
SyncedBFSettings.NoHud
SyncedBFSettings.NoMinimapSpotting
SyncedBFSettings.No3dSpotting
SyncedBFSettings.NoNameTag
dumpArenaMap
dumpMemPages
profiler.listTimers
profiler.report
profiler.reportMin
profiler.reportMinInterval
profiler.reportTimerMin
profiler.excludeCode
profiler.reset
profiler.enable
profiler.setProfilingLevel
vars.list
vars.set
vars.get
settings.list
settings.set
set
get
print
CustomizeInput.loadUserInputMap
CustomizeInput.saveUserInputMap
CustomizeInput.restoreUserInputMap
CustomizeInput.editInput
CustomizeInput.createInput
CustomizeInput.cancelListenForInput
CustomizeInput.addUndefinedInputAction
CustomizeInput.removeInputAction
CustomizeInput.notifyEntries
demo.pausePlayback
demo.playPlayback
demo.rewindPlayback
demo.setPlaybackFrame
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demo.stopRecording
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demo.forceDeltaTicks
demo.showFrameNumber
main.runLua
main.pauseGame
main.GameSpeed
main.playCommands
main.clearCommands
main.isServer
main.isClient
main.isLoading
main.resetPerformanceTrackers
Server.Paused
Game.CreateXenonDumps
Game.CloseDuplicateApps
Game.DumpMessages
Vars.HeartbeatEnabled
Vars.HeartbeatInterval
Memory.markAllocated
Memory.markFreed
Memory.markFreedPattern
Memory.markAllocatedPattern
Memory.BreakOnLargeRunTimeAlloc
Memory.BreakOnLargeRunTimeAllocSize
MemoryDisplay.OnScreenDisplayEnabled
MemoryDisplay.OnScreenDisplayCategory
MemoryDisplay.DisplayCoreByColor
Vars.network-debug-types
Vars.juice-alternative-naming-scheme
Juice.SpawnUpdateThread
Core.DialogLevel
UdpSocket.ReusePort
CpuTiming.Enable
JobTiming.ColorHighPriorityEnable
CrashDump.FullMemoryDump
CrashDump.WarnBeforeDoingMemoryDump
Vars.http-draw-stats
Vars.http-fs-keepalive-secs
Vars.http-fs-max-gap
Vars.debug-core-sleeptime
ResourceManager.AvoidBundledChunks
TurboLoader.Visualize
TurboLoader.VisualizeQueue
TurboLoader.ProfileSpikes
TurboLoader.SpikeTreshold
TurboLoader.NormalQuanta
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TurboLoader.SingleStep
TurboLoader.AllowUrgent
TurboLoader.EnableHddIo
TurboLoader.SoakHddIo
TurboLoader.NetworkStats
TurboLoader.ScatterOnPpu
TurboLoader.UseOldDbxPath
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Ant.SkeletonManagerDebug
antDebug.SkeletonBlocks
SharedDataManager.RegisterDebug
antDebug.ShowSceneOpMatrix
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antDebug.ShowControllerTree
antDebug.ShowSceneOpMatrixTree
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antDebug.ControllerTreeTextScroll
antDebug.ShowResourceMemory
antDebug.ShowRuntimeMemory
antDebug.MemoryBudgetSize
antDebug.DebugPackageAssets
antDebug.DebugPackageAssetsScroll
antDebug.DebugPackageAssetsName
Sequencer.pauseTime
Sequencer.triggerEventsOnScrubbing
Sequencer.renderTracks
Sequencer.renderStepSize
Effect.timeScale
Profiler.showDelayGuids
Memory.DisableHavokFreeListAllocator
Vars.physics-debug-character
Vars.physics-debug-character-collision
Vars.physics-character-default-static-friction
Vars.physics-character-default-dynamic-friction
Vars.debug-character-contact
Vars.render-char-contact-points
Vars.physics-character-infinite-sprint
Vars.physics-character-apply-keyframe-distance
Vars.visual-debugger-terrain-triangle-size
PhysicsVisualDebugger.EnableBoundingShapes
PhysicsVisualDebugger.ShapeAlpha
PhysicsVisualDebugger.EnableDestruction
PhysicsVisualDebugger.ViewDistance
PhysicsVisualDebugger.BroadphaseViewer
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PhysicsVisualDebugger.ConstraintViewer
PhysicsVisualDebugger.ConvexRadiusViewer
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PhysicsVisualDebugger.InactiveContactPointViewer
PhysicsVisualDebugger.ToiContactPointViewer
PhysicsVisualDebugger.RigidBodyInertiaViewer
PhysicsVisualDebugger.MousePickingViewer
PhysicsVisualDebugger.PhantomDisplayViewer
PhysicsVisualDebugger.ShapeDisplayViewer
PhysicsVisualDebugger.SimulationIslandViewer
PhysicsVisualDebugger.SweptTransformDisplayViewer
PhysicsVisualDebugger.WorldMemoryViewer
PhysicsVisualDebugger.WorldSnapshotViewer
PhysicsVisualDebugger.WeldingViewer
PhysicsVisualDebugger.BreakableShapeConnectionViewer
PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer
Physics.HavokCounterMaxDepth
Vars.physics-draw-client-physics
Vars.physics-draw-server-physics
Vars.physics-pause-on-collision-overflow
Vars.physics-draw-effectsWorld
Vars.physics-spawn-debug
Vars.physics-character-correction
Vars.physics-draw-collision-tracking
Vars.physics-draw-collision-tracking-ew
Vars.physics-draw-effect-world-wakeup-stats
Vars.physics-assert-on-collision-overflow
Vars.physics-draw-ragdoll-raycast-hit
Vars.physics-draw-ragdoll-raycast-bbox
Vars.physics-aero-wing-forces
Vars.engine-fake-rpm-max-mod
Vars.physics-water-dampening
Vars.physics-water-lift
Vars.physics-water-resistance
Vars.physics-water-friction
Vars.physics-water-height-mod
Vars.physics-draw-water-forces
Vars.physics-water-density
Vars.physics-boat-hull-recalc
Vars.physics-draw-water-test
Vars.physics-draw-neighbour
Vars.engine-fake-rpm-mod
Vars.phy-max-resistance-force
Vars.phy-reg-p
Vars.phy-reg-d
Vars.physics-align-vehicle-limit-angle
Vars.physics-long-clampFactor
Vars.physics-lat-clampFactor
Vars.physics-linear-dampFactor
Vars.physics-angular-dampFactor
Vars.physics-vehicle-step-count-base
Vars.physics-vehicle-step-count-max
Vars.physics-vehicle-step-count-low-vel
Vars.physics-draw-center-of-mass
Vars.physics-static-breakm
Vars.physics-static-breakv
Vars.physics-draw-vehicle-proximity
Vars.physics-draw-spring-slope
Vars.physics-client-sim-free-ticks
Vars.physics-client-sim-interpolation-ticks
Vars.physics-optimized-ai-vehicles
Vars.UseTurnAroundForce
Vars.TurnAroundForceTimeLimit
Vars.TurnAroundForceFrontRearFactor
Vars.TurnAroundForceLeftRightFactor
Vars.chassis-restitution
Vars.chassis-friction
Vars.chassis-friction-at-low-velocity
Vars.vehicle-movement-timer
Vars.vehicle-stand-still-damping-linear-vel-limit
Vars.vehicle-stand-still-damping-angular-vel-limit
Vars.vehicle-anti-twist-inertia-multiplier
Vars.draw-wheel-friction
Vars.camera-collision-ignore-trees
Vars.physics-draw-boat-hull
Vars.physics-box-extra-damping
Vars.physics-water-linear-mod
Vars.physics-water-angular-mod
Vars.physics-boat-out-of-water-friction
Vars.physics-draw-loose-parts
Vars.physics-hinge-max-speed
Vars.physics-spring-max-speed
Vars.physics-lat-ff
Vars.physics-long-ff
Vars.physics-cs
Vars.physics-mf
Vars.physics-spring-force-mod
Vars.physics-spring-force-mod-lim
Vars.vehicle-plot-curves
Vars.tank-forward
Vars.tank-steer
Vars.tank-steer-fix-multiplier
Vars.tank-steer-fix-offset
Vars.wheel-slip-slow-velocity
Vars.wheel-slipratio-slow-b(long)
Vars.wheel-slipangle-slow-b(lat)
Vars.physics-extra-radius-mod
Vars.physics-draw-track
Vars.physics-brake-mod
Vars.physics-prog-exp
Vars.physics-sphere-move
Vars.physics-xz-comp
Vars.physics-override-sphere
Vars.physics-clamp-damp
Vars.physics-draw-spring
Vars.physics-draw-wing-forces
Vars.physics-wing-lift-scale
Vars.physics-flap-lift-scale
Vars.physics-angle-of-attack
Vars.physics-merge-islands
Vars.physics-particle-spawns-per-frame
Vars.physics-draw-added-contact-points
Vars.physics-client-side-dest-momentum-mod
Vars.physics-vehicle-anti-twist-enable
Vars.physics-vehicle-anti-twist-strength
RagdollEntity.ForceCrashOnDummyOverwrite
Vars.ragdoll-overflow-limit
Vars.ragdoll-high-activity-limit
Vars.ragdoll-active-contact-point-limit
Vars.ragdoll-draw-contact-point-per-bone
Vars.ragdoll-draw-bones
Vars.ragdoll-draw-init-pose
Vars.ragdoll-pause-after-init
Vars.ragdoll-render-stats
Vars.ragdoll-settle-angularvelocity
Vars.ragdoll-settle-linearvelocity
Vars.ragdoll-settle-minactivetime
Vars.physics-debug-proximity
Vars.character-uphill-speed-modifier
Vars.character-downhill-speed-modifier
physics.parachute.debug
Vars.physics-character-waterDamping
Heightfield.CacheSize
Heightfield.MaxRaycastTransfersPerFrame
Heightfield.MaxBlockTransfersPerFrame
Heightfield.DrawDebugInfoEnable
Heightfield.DrawPrimingBoxes
Vars.audio-write-aiff-file
Vars.audio-distance-filter-max-distance
Vars.audio-distance-filter-min-distance
Vars.audio-distance-max-cutoff
Vars.audio-distance-min-cutoff
Vars.audio-emitter-max-cutoff
Vars.audio-emitter-min-cutoff
Vars.audio-occlusion-enable
Vars.audio-reverb-distance-falloff
Vars.audio-max-obstruction-queries
Vars.audio-obstruction-stage-threshold
Vars.audio-max-obstruction
Vars.audio-max-obstructiondistance
Vars.audio-obstruction-velocitythreshold
Vars.audio-obstruction-max-inactivetime
Vars.audio-enable-profiler
Vars.audio-max-time-inaudible
Vars.audio-max-time-suspended
Vars.audio-max-time-blocked
Vars.audio-doppler-pitch-smooth-factor
Vars.audio-obstruction-smooth-rate
Vars.audio-priority-grace-period
Vars.audio-priority-perceived-loudness-factor
Vars.audio-listener-maxvelocitydiff
Vars.audio-scope-debug
Vars.audio-log-wave-disk-reads
Mesh.DrawLods
Mesh.DrawBoxes
Mesh.DrawStats
Mesh.DrawNames
Mesh.DrawShaders
DebugRender.TextTimeVisible
DebugRender.DebugTextEnabled
Decal.DebugInfoEnable
Decal.DebugInfoDecalLineCount
Decal.DebugTransformEnable
Enlighten.StaticLightProbesEnable
Enlighten.DynamicLightProbesEnable
Vars.pointcloud-decompress-jobs-enable
Vars.pointcloud-streaming-readahead-time
Vars.pointcloud-vertexbuffer-count
Vars.pointcloud-sample-rate-multiplier
Mesh.DrawEnable
Mesh.DrawRigidEnable
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Mesh.DrawCompositeEnable
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Mesh.RigidBatchingEnable
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Mesh.BufferInstancingEnable
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Mesh.RandomPartsEnable
Mesh.ZOnlyEnable
ShaderSystem.MaxContextDrawBlockCount
Occlusion.OccluderJobs
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Occlusion.NormalViewDistance
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Occlusion.DrawDoubleSidedMeshes
Occlusion.DebugBinaryColor
Occlusion.DebugBinaryColor.x
Occlusion.DebugBinaryColor.y
Occlusion.DebugBinaryColor.z
DestructionVolume.PixelsPerMeter
DestructionVolume.DistanceFieldMultiplier
DestructionVolume.TexturePoolSize
DestructionVolume.DrawDebugVolumes
DestructionVolume.JobsEnable
DestructionVolume.ForceUpdateEnable
CompositeMeshEntity.DrawEnable
RigidMeshEntity.DrawEnable
RigidMeshEntity.ZPassEnable
ColorCorrection.DrawColorGradingCubes
DebugMenu.RaycastDebugClient
DebugMenu.RaycastDebugServer
DebugMenu.RaycastUseCollision
DebugMenu.RaycastAsyncEnable
DebugMenu.RaycastLength
DebugCamera.EnableCameraShortcuts
DebugMenu.Enable
DebugMenu.AlwaysAllowModeToggle
DebugMenu.AlwaysBindPause
MultiProfiler.ReportViewModes
PhysicsRender.RenderLatencyCollisionMeshes
PhysicsRender.LatencyCollisionViewDistance
Vars.wait-load
AILocoComp.debugPathfindingPath
AILocoComp.debugSharedMemory
AILocoComp.sendServerPositionTime
AILocoComp.serverSpeedThreshold
AILocoComp.serverPoseDebug
Collision.MaterialCollisionStats
Vars.network-banger-cull-distance-near
Vars.network-banger-cull-distance-far
Vars.network-banger-cull-area-factor
Vars.network-banger-cull-camera-fov
ServerAdministrationLog.DebugOutput
ant.DetailedCollision.forceServerPoseUpdate
Ai.InfiniteAmmo
Weapons.debugCurrentWeapon
Weapons.instantReloadDisabledTime
Vars.ragdoll-frames-before-copy
Soldier.renderShootSpace
Soldier.renderPosition
Soldier.renderBoundingBox
Soldier.renderHeadCollision
Soldier.renderServerHealth
Soldier.ServerVehicleRagdollEnabled
Soldier.minVelocityForDamage
Vars.ant-pad-state-debug
Vars.physics-dont-despawn-server-ragdoll
Vars.debug-auto-driver
Vars.render-vehicle-cutscene-transform
Player.zeroRespawnTimeOnSuicide
Player.zeroGlobalRespawnTime
Player.refusedReviveRespawnTimeMultiplier
Player.ignoreLevelWarmUpTimers
Level.Start
Vars.server-drawAreaTriggerGeometry
DriverComponent.DrawDebug
Vars.show-exit-points
UnlockComponent.Debug
Explosion.DebugOcclusion
Explosion.UseAsyncOcclusionRaycasts
Player.AddSpecifiedWeapons
Vars.vehicle-interact-cooldown-time
Player.logTimeInCurrentState
Vars.server-drawClearAreaTrigger
Vars.server-drawClearAreaTriggerTime
Server.DrawCombatAreaGeometry
Server.IsDesertingAllowed
Vars.server-drawDamageAreaTrigger
Vars.server-drawDamageAreaTriggerTime
Vars.server-drawTriggerGeometry
Vars.server-drawLookAtTriggerGeometry
server.drawUnderFireTriggerRadius
Vars.server-drawVehicleStateTriggerInfo
Vars.network-prediction
Network.GhostCountWarning
Network.GhostCountWarningThreshold
Network.GhostCountWarningInstanceThreshold
Network.GhostCountWarningInfo
Network.GhostCountWarningTime
Network.GhostCountWarningDrawX
Network.GhostCountWarningDrawY
Network.DebugServerInput
Vars.physics-draw-rotation-bodies
Vars.physics-crush-damage-mod
Vars.physics-crush-damage-body-mod
Vars.enable-weapon-transform-debug
Vehicle.MaterialCollisionStatsServer
Vehicle.DamageAngleOfImpactServer
Vehicle.RenderBoundingBoxServer
Vehicle.ShowComponentUpdateStatsServer
Vehicle.KeyframeDebugServer
Vars.ForceEnableFriendlyFire
Vehicle.PartComeLooseScaleServer
DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision
DynamicAvoidance.vehiclePredictionDebug
Vars.debug-draw-locking-server
Vars.projectile-dispersion-enabled
Weapon.Gunsway.DispersionEnabled
Vars.projectile-render-server-trail
Vars.projectile-trail-timeout
Vars.projectile-render-latency-collision
Vars.projectile-render-collision
Vars.ragdoll-allow-bullet-impulse
VegetationSystem.TreeImpulseBulletMultiplier
VegetationSystem.TreeImpulseThreshold
Vars.material-impact-stats
Vars.projectile-render-position
Vars.explosionPackRenderForward
Vars.projectile-extra-lmd
Vars.projectile-extra-amd
Collision.DebugServerCollision
VegetationSystem.TreeImpulseMissileMultiplier
server.missile.render.wanted.adjustments
Vars.missile-locking-debug
Vehicle.CheckGroundOnVehicleProjectileInterval
Vehicle.CheckGroundOnVehicleProjectileRayLength
Vars.server-drawArtilleryStrikeGeometry
Vars.server-drawArtilleryStrikeGeometryDrawTime
Explosion.NormalOffset
VegetationSystem.TreeImpulseExplosionMultiplier
Vars.audio-big-world-debug
Vars.soundJobEnable
Vars.audio-debug-soundareas
Vars.audio-soundstates-debug
Vars.audio-vo-event-entity-debug
Vars.visualInterpolationEnabled
Vars.mission-design-stats
Vars.pause-on-fire
Vars.disable-entities
Vars.disable-interpolation
Vars.disable-camera
Vars.disable-input-postfetch
Client.LoadingDebugInfoEnabled
Debug.TickGameByPressingT
Client.DrawStats
Client.DrawFps
Client.DrawObjectLimits
Client.DrawNetworkStats
Vars.movie-component-enable
Vars.movie-component-update-enable
Vars.movie-component-external-time-enable
Vars.movie-component-debug-enable
Collision.DebugClientCollision
EffectManager.ShowActiveCount
EffectManager.WarnOriginSpawning
ProfileOptionsManager.Log
ProfileOptionsManager.EnableLoad
SoldierRender.Enable
SoldierRender.ForegroundWeaponZPassEnable
SoldierRender.ForegroundSoldierZPassEnable
SoldierRender.Debug1pAnims
SoldierRender.WeaponFovEnable
SoldierRender.FirstPersonTransformEnable
SoldierRender.FirstPersonShadowEnable
SoldierRender.FirstPersonForegroundEnable
SoldierRender.ViewStateEnable
Vehicle.DrawEnable
Render.StereoConvergence
Render.StereoSeparation
Vars.disable-client-animations
Soldier.occlusionBoxTreshold
Soldier.occlusionBoxScale
Juice.logClientTestingEvents
Vars.fade-debug
Vars.disable-client-correction
Vars.animatedTransformDebug
Vars.CharacterAnimationDebug
Vars.CharacterAnimationSpaceDebug
HitReaction.EnableDebug
HitReaction.BoneType
HitReaction.WeaponType
HitReaction.FireDist
Vars.animated-camera-base-fov
ChaseCamera.DrawPositionTrail
ChaseCamera.DrawForceVectorTrail
ChaseCamera.DrawForceFieldContactPoints
ChaseCamera.DrawCapsuleContactPoints
ChaseCamera.ContactPointsTimeVisible
ChaseCamera.LockThreshold
ChaseCamera.LastMoveThreshold
Vars.camera-shake-realeasetime
ChaseCamera.activateDebugMode
ChaseCamera.pillRenderingType
ChaseCamera.forceFieldRenderingType
ChaseCamera.renderPosition
CameraManager.FadeTime
CameraManager.FadeWaitTime
CameraManager.FadeSwitches
CameraManager.RunInSim
FreeCamera.Smoothness
FreeCamera.ScaleInputTime
Vars.freecam-rotatespeed-superslow
Vars.freecam-rotatespeed-veryslow
Vars.freecam-rotatespeed-slow
Vars.freecam-rotatespeed-medium
Vars.freecam-rotatespeed-fast
Vars.freecam-rotatespeed-superfast
Vars.freecam-enableMoveUpDown
StaticCamera.DisableLooseParts
Vars.muzzle-flash-debug
Vars.muzzle-flash-debug-time
Client.Weapon.disableControllableFinder
Client.Weapon.DisableMuzzleFlashFovCalc
Vars.find-controllable-in-aim-use-async-raycasts
Vars.find-controllable-in-aim-render-debug
Vars.find-controllable-in-aim-render-debug-time
Vars.find-controllable-in-aim-syncedray-safety-margin
Vars.disable-input
Vars.scripted-input
Vars.draw-input
Vars.disable-input-cache
Vars.cache-ui-input
Keybindings.InteractiveMode
Vars.pad-input-scaling
Vars.UseRawMouseInput
Vars.show-mouse-cursor
Vars.mouse-input-scaling
Vars.scroll-wheel-input-scaling
Vars.mouse-input-joysim-deadzone
Vars.mouse-input-joysim-deadzone-debug
Vars.excess-input-strength
Vars.excess-input-limit
Vars.excess-input-debug-axis
Player.CurrentActionMap
Input.CurrentSticksSlot
Input.CurrentButtonsSlot
Player.DebugInputRestriction
Player.DrawActiveUnlocks
Vars.draw-player-groups
Vars.client-material-impact-stats
Vars.warn-origin-spawning
Vars.projectile-render-impact-normals
Vars.projectile-render-hit-detail-mesh
Vars.projectile-render-client-trail
Vars.bullet-render-effect-transform
Vars.bullet-render-close-by-vehile
Vars.bullet-render-visual-trail
Vars.bullet-render-impulse
Vars.projectile-flyby-from-local-player
VegetationSystem.ClientTreeImpulseBulletMultiplier
VegetationSystem.ClientTreeImpulseCap
Vars.projectile-proxy-delay
Vars.projectile-proxy-duration
Vars.projectile-visual-delay
Vars.projectile-visual-duration
Vars.missile-client-use-async-raycasts
Vars.disable-input-acceleration
AimAssist.DebugRender
AimAssist.DebugScale
AimAssist.DefaultYawSpeedStrength
AimAssist.DefaultPitchSpeedStrength
Soldier.animate3pWhenIn1p
Aiming.lockAimSnapEnabled
Aiming.disableAimSway
Aiming.debugZoom
Soldier.cameraAnimationDebug
Soldier.cameraLagEffect
Vars.soldier-disable-weapon-sway
Soldier.localStats
Soldier.localHealth
Soldier.renderPhysicsPosition
Soldier.renderClientHealth
Vars.ragdoll-explosion-impulse
Soldier.ClientVehicleRagdollEnabled
Soldier.disableImpulseFakePhysics
Soldier.meshPriorityScale1p
Soldier.meshPriorityScale3p
Soldier.meshDisabledPriorityScale
Soldier.breathControlTransitionTime
Input.doubleTapToSprintTimeLimit
Ant.DebugRecordSoldierInput
Soldier.DrawDebugAimRaycasts
Vars.client-soldier-correctionTime
Vars.physics-prediction-debug-renderer
Vars.physics-prediction-test-character-entity
ClientDynamicModel.RenderStats
ClientStaticModel.RenderKeyFrameTrail
ClientStaticModel.DrawBoundingBox
ClientStaticModel.DrawBoundingBoxPhysics
ClientStaticModel.DrawBoundingBoxNonPhysics
Character.debug1pAnims
Character.RenderSpawnPosition
Character.RenderSpawnPositionTime
Character.RenderSpawnPositionRadius
Character.RenderSpawnPositionAlpha
DynamicAvoidance.forceFieldCharacterDebug
DynamicAvoidance.forceFieldCharacterHeight
DynamicAvoidance.forceFieldCharacterRadius
AntDriven.Debug
Explosion.UseAsyncImpactRaycasts
Explosion.TriggerMaskVolumes
Vars.client-only-simulation
Vars.client-prediction-step
Vars.network-correction-interpolation
Entity.ControllableEntityJobsEnabled
AILocoComp.debugPath
AILocoComp.debugDeterminism
AILocoComp.debugTarget
AILocoComp.debugId
GameSpline.DebugDraw
Vars.movie-entity-enable
Vars.movie-entity-update-enable
Vars.movie-entity-external-time-enable
Vars.movie-entity-debug-enable
Vehicle.DirtFactorClient
Vehicle.RenderBoundingBoxClient
Vehicle.CutsceneDebugClient
Vehicle.ShowComponentUpdateStatsClient
Vars.vehicle-debug-cockpits
Vars.physics-draw-water-effects
Vars.chassis-component-use-async-raycasts
Vars.phy-side-mag
Vars.phy-safety-offset
Vehicle.SlowMotionEnabled
Vehicle.SlowMotionScale
Vars.debug-ghosting
antDebug.FaceposerDebugIndex
antDebug.PhantomComponentDebugEnabled
antDebug.DrawPhantomComponentQuerySphere
antDebug.DrawPhantomInstantRayQueries
antDebug.DrawAntQueryDebug
Vars.physics-draw-ragdoll-network-debug
Vars.physics-ragdoll-network-lerp-factor
Soldier.cameraAnimation
Soldier.cameraImpulses
Soldier.cameraImpulseThreshold
Soldier.cameraImpulseMaxValue
Soldier.cameraImpulseDebug
Soldier.cameraPreventClippingDistance
Soldier.camera.debugCameraBlend
Weapons.gunDownRaycastLength
Weapons.gunDownSoldierDistance
Weapons.gunDownTestEnabled
Weapons.debugAimingConstraints
UI.ShowDebugInfo
Vars.VerboseUIGraphManagerOutput
UI.UpdateEnable
UI.DrawEnable
UI.DisableMovies
UI.DisableMoviesOnConsoles
UI.ReuseGbufferMemoryForMovies
Vars.debug-engine-sound
Vars.rotor-component-use-async-raycasts
Vars.wheel-debug-async-raycast
Vars.debug-draw-locking-client
Vars.weapon-socket-to-view
Weapon.debugWeaponStreamingInfo
SmokeManager.DrawDebug
Ai.CoverFireTypeFlanking
Ai.MuteBlindFireTime
Ai.GrenadeAtHiddenPlayerTime
Ai.ChargeSurpriseVelocity
Ai.ChargeSurpriseNearDistance
Ai.ChargeSurpriseTime
Ai.BehaviourFire.RayCastInterval
GoalCover.BorrowWaypointAngleTolerance
PlayerUtils.AimFromWeapon
PathFollower.Debug
proximityHook.climbLadderDebug
SpecialMoves.Debug
SpecialMoves.disableScaling
SpecialMoves.debugServerMotion
SpecialMoves.debugClientMotion
SpecialMoves.collisionSqrDistanceTolerance
ProximityHook.vaultAlwaysWhenJumping
proximityHook.vaultDebug
proximityHook.vaultMeasureDebug
proximityHook.vaultUpTolerance
proximityHook.vaultUpLengthCondition
proximityHook.vaultDetectionCharacterWidth
proximityHook.jumpActionMinimumForwardInput
specialMovesCheck.lowCheckHeightOffsetFromMiddle
specialMovesCheck.middleCheckHeightOffsetFromMiddle
specialMovesCheck.highCheckHeightOffsetFromMiddle
SupportedShooting.rotationDistance
SupportedShooting.objectOffset
SupportedShooting.debug
Vars.weaponMovementScaling
SupportedShooting.supportedMeasureDebug
SupportedShooting.angleCheckMultiplier
SupportedShooting.supportedUpdateInterval
SupportedShooting.supportedYawLimitRayLength
SupportedCornerShooting.horizontalCheckWidth
SupportedCornerShooting.horizontalOffset
SupportedCornerShooting.cornerHeightOffset
SupportedCornerShooting.cornerRayLength
SupportedCornerShooting.cornerMaxDistanceFromWall
SupportedCornerShooting.cornerYawLimitRayLength
SupportedCornerShooting.cornerMaxAngle
SupportedCornerShooting.enabled
Blaze.LogLevel
Blaze.Service
GameReport.DebugOutput
Stats.enableCategoryLookUpErrorTrigger
AIProximityReactionsComp.aimTolerance
AIProximityReactionsComp.debugAimOverride
AIProximityReactionsComp.debugImpulse
AIProximityReactionsComp.ProlongFocusAimingTime
AIProximityReactionsComp.AimScaleInterpolationTime
Vars.suppression-max-value
Recoil.decreaseScale
Vars.gunsway-recoil-threshold-factor
Vars.gunsway-moving-dispersion-speed-threshold
Vars.gunsway-jumping-dispersion-time
Vars.gunsway-amplitude-inc-per-shot-max-deviation
Gunsway.DispersionDebug
VehicleDeployWeapon.DrawDebugDeployVehicle
VehicleDeployWeapon.SpawnVehicleYOffset
Online.ForceOnline
AIProximityReactionsComp.aimAtObjectMoveTolerance
Melee.debug
Melee.DontKill
soldier.autoReviveWhenManDown
Vars.InteractiveManDownStartCountDownDelay
Soldier.InteractiveManDownProneDelay
Vars.RefuseReviveKeyTime
Vars.VerboseServerHealthModuleOutput
Vars.suppression-debug
ServerMeleeWeapon.EnableRaycastVerification
ServerMeleeWeapon.ShowDebugInfo
Vars.show-supply-sphere-stats
Commerce.verboseCommerceOutput
Client.ActiveLicenses
Online.AssertRequestCreator
ServerMapSequencer.DebugOutput
TransactionLog.OutputLevel
TransactionLog.FileVariationCount
TransactionTransmitter.Stress
Vars.blaze-server-state-change-logging
Blaze.DisableGameReports
Vars.blaze-force-local-persisted-info
LanServerBackend.fakeStatsDownload
Vars.query-protocol-no-validation
Vars.query-protocol-debug-challenges
AwardCounter.Log
AwardCounter.ValueMultiplyer
Awards.DrawPlayerAwardTrack
Awards.AwardTrackPlayer
Awards.AwardTrackName
Awards.StartAutoTrackOnSquadCreate
Server.statisticsFallback
Vars.log-score-in-drone-console
PointSystem.PointsMultiplier
AIProximityReactionsComp.debugObjectOfInterest
ClientMeleeEntity.ShowDebugInfo
Soldier.HealthCorrectionTimeout
Vars.VerboseClientHealthModuleOutput
Soldier.RenderDebugFiringStats
Vars.capturePointLocationSnapTime
Blaze.DisableMatchmakingRules
Vars.append-connection-time
Vars.player-name
Vars.add-debug-entity
Voip.DisableCodec
ClientMeleeWeapon.ShowDebugInfo
Vars.mortar-strike-use-async-raycasts
weapon.powerTool.NewTargetSearchTime
web.accessKeyURL
Persistence.EnableProgressionUpload
Persistence.ForceProgressionUpload
DogTags.UpdatePolicy
PickupEntity.DrawEnable
Snowroller.debug
Spotting.drawDebugSpotter
Spotting.drawDebugSpotterRaycast
Vars.blaze-connecting-messages
Blaze.ClientAutoAccountCreation
Login.UserName
Login.Email
Login.Password
Login.PersonaName
Blaze.ForceDirectLogin
Game.DisablePreRound
Tickets.DisableTicketBleed
Tickets.SuperFastBleed
Vars.damageHistoryTime
Vars.groupDamageLimit
Vars.cleanInterval
FriendZone.ServerSideDebug
Vars.weapon-eject-falltimecheck
Spotting.drawDebugPassiveSpotter
Spotting.checkForLowAmmoTime
Spotting.potentialSpottableTargets
spotting.drawDebugInfo
Soldier.deathPickupEnabled
Jamming.deploySmokeContinuously
Jamming.drawDebugSmokeDeploy
Jamming.drawDebugAirMissileDeploy
SoldierTest.respawnAfterNewRecording
SoldierTest.spawnEnabled
SoldierTest.scriptsEnabled
SoldierTest.automaticSpawnEnabled
SoldierTest.recordScripts
SoldierTest.replayScripts
SoldierTest.replayScriptIndex
SoldierTest.maxCountTestSoldier
FriendlyFire.debugCommitment
Server.LogGameAttributes
Player.allowDefaultSpawnPointSelection
Player.allowRandomSpawnPointSelection
ClientLadderComponent.ShowDebugInfo
Vars.SpawnBloodPoolDecalDelay
Vars.audio-debug-soldier-sound-component
Pickup.Debug
Pickup.Blend
FriendZone.DebugEnable
uiHud.drawBufferSize
uiHud.textLife
uiHud.renderTextOnce
UI.SkipIntroVideoSequence
UICoopComp.UnlockAllLevels
Soldier.ShowSpottedStatus
uiNametagComp.useFlash
uiNametagComp.useTestNames
UI.Language
UIConnectionComp.FakeOnline
UIConnectionComp.FakeOnlinePass
ui3dLaserTagComp.useFlash
UI.MaxMinimapIconsPc
UI.MaxMinimapIconsConsole
BreakableModel.SpawnObjectsOnDestruction
BreakableModel.SpawnEdgeModels
BreakableController.AlwaysBreakParts
BreakableController.DebugDrawEntityRemoval
AntDebug.showEntitySpaceTransform
AntDebug.disableAnimationLoding
Collision.DebugNetworkCollision
Vars.warnOriginSpawning
GameWorld.drawStats
Level.FullNameChecksumLog
Level.OutputChecksumDebugLog
SubLevel.allowBundlePreloading
Collision.TimeToViewDebug
AILocoComp.debugCover
AILocoComp.debugFire
AILocoComp.debugAimOverride
AILocoComp.angleTolerance
AILocoComp.positionTolerance
AILocoComp.aimTolerance
AILocoComp.vaultAlignDotTolerance
AILocoComp.standStillVelocityTolerance
AILocoComp.longCoverDefaultDistance
AILocoComp.closeCoverDefaultDistance
AILocoComp.overrideWorldAngle
AILocoComp.distToWaypointThreshold
AILocoComp.slowdownRadius
AILocoComp.slowdownDotLimit
AILocoComp.almostFinishedRadius
ANTRagdoll.BoneImpulseEnabled
ANTRagdoll.DeathSpasmsEnabled
RagdollComponent.RagdollDebugInfo
ANTRagdoll.enabled
ANTRagdoll.FullBodyImpulseEnabled
ANTRagdoll.ImpactDebug
ANTRagdoll.DisableVelocityCopy
ANTRagdoll.DisableRagdollBlend
ANTRagdoll.EnableExperimentalBlend
ANTRagdoll.OnCollisionUpVelocity
Input.StrafeSpeedWhileSprintingMultiplier
Input.ChangePoseToProneTimeToHoldDown
Input.DisableProneWaterLevel
Input.DisableCrouchWaterLevel
antDebug.DrawIKDebug
proximityHook.DetectionRayMaxScale
proximityHook.DetectionRayMinScale
proximityHook.testDebug
proximityHook.checkUpdateInterval
proximityHook.hitWarningSpeed
proximityHook.checkExtentsStand
proximityHook.checkExtentsStand.x
proximityHook.checkExtentsStand.y
proximityHook.checkExtentsStand.z
proximityHook.checkExtentsCrouch
proximityHook.checkExtentsCrouch.x
proximityHook.checkExtentsCrouch.y
proximityHook.checkExtentsCrouch.z
proximityHook.checkExtentsProne
proximityHook.checkExtentsProne.x
proximityHook.checkExtentsProne.y
proximityHook.checkExtentsProne.z
proximityHook.checkOffsetStand
proximityHook.checkOffsetStand.x
proximityHook.checkOffsetStand.y
proximityHook.checkOffsetStand.z
proximityHook.checkOffsetCrouch
proximityHook.checkOffsetCrouch.x
proximityHook.checkOffsetCrouch.y
proximityHook.checkOffsetCrouch.z
proximityHook.checkOffsetProne
proximityHook.checkOffsetProne.x
proximityHook.checkOffsetProne.y
proximityHook.checkOffsetProne.z
proximityHook.interactHeight
proximityHook.interactDistance
SoldierBoundsChecker.updateSpeedLimit
SoldierBoundsChecker.constDeltaPos
SoldierBoundsChecker.constDeltaForward
SoldierBoundsChecker.constDeltaTime
SoldierBoundsChecker.constUpdateDelay
SoldierBoundsChecker.constMinUpdateDelayTime
SoldierBoundsChecker.debug
Vehicle.ShowLockOnPositionDebugInfo
Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast
Vehicle.MaxLockOnPositionDistance
Weapon.renderShootSpace
Vars.autoaim-debug-output
Vars.dispersion-debug-output
Vars.dispersion-debug-output-offset-x
Vars.dispersion-debug-output-offset-y
WeaponFiring.ClientDebug
WeaponFiring.ServerDebug
WeaponFiring.CorrectionDebug
WeaponFiring.QuickSwitchDeployTime
WeaponFiring.QuickSwitchFireDelay
WeaponFiring.QuickSwitchBackDelay
Vars.explosion-override-damage
DynamicAvoidance.forceFieldCushionLength
DynamicAvoidance.forceFieldInitialForceFactor
DynamicAvoidance.forceFieldMaxForce
Player.EnableAllUnlocks
Player.DisableAllUnlocks
Player.EnableSpecifiedUnlocks
Vars.bullet-override-damage
Soldier.RenderLookAtPosition
DynamicAvoidance.antPredictionMaxTimeUntilCollision
DynamicAvoidance.antPredictionDebug
AntDebug.DrawDisabledBones
AntDebug.DrawYaw
antDebug.DrawDebugYawText
ant.Minimal3pServer
Vars.rotation-speed-limit
WarpAnimationEntity.debugWarpPoint
ant.DetailedCollision.debugLatency
ant.DetailedCollision.renderBones
ant.DetailedCollision.renderBonesOnRayTest
ant.DetailedCollision.renderLatencyCollision
ant.DetailedCollision.renderCollisionBoneTransforms
ant.DetailedCollision.renderLatencyCollisionPoseTimes
Vars.cycle-weapon-loops
Vars.weapon-switching-mouse-wheel-repeat-delay
ITK.DrawITKDebugInfoClient
ITK.DrawITKDebugInfoServer
Vars.dynamic-object-cull-distance-near
Vars.dynamic-object-cull-distance-far
Vars.dynamic-object-cull-distance-far-sp
Vars.dynamic-object-cull-area-factor
DebugMovie.Display
Vars.movie-texture-debug-enable
ant.EnableChooserAssert
Vars.CorridorTimesToShrink
Vars.ShrinkFactor
Pathfinding.CorridorTests
Network.DumpMessageCreators
StreamManagerMessage.Debug
Vars.game-replaydebug
Vars.output-bandwidth-stats
Demo.ValidateGhostDependencies
Vars.max-chat-message-chars
UI.ShowDebugStringTag
UI.AmpWaitForServerConnection
UI.AmpPort
UI.VerboseOutputEnabled
UI.RenderCommandBufferSize
UI.RenderVertexBufferSize
UI.RenderIndexBufferSize
UI.RenderPcBufferScale
UI.OnScreenTraces
UI.AmpServerEnabled
UI.OutputEnabled
UI.FontCacheTextureWidth
UI.FontCacheTextureHeight
Raycasts.drawAsyncStats
EntityGridQuery.useOldCulling
Vars.debug-query-collectors
SpatialQueryManager.GridSize
Vars.asyncRayQueriesEnabled
Raycasts.drawSyncStats
EntityGrid.UpdateJobEnable
EntityGrid.UpdateSpuJobEnable
EntityFrustumCull.Enable
EntityFrustumCull.DrawStats
EntityGridRenderQuery.JobCount
EntityGridRenderQuery.SpuJobEnable
EntityGridRenderQuery.ShadowOffset
EntityGridRenderQuery.DrawLineBoxes
EntityGridRenderQuery.DrawLineBoxesMask
EntityGrid.UseOldCulling
EntityGridRenderQuery.UseTracingTerrainShadowCulling
Vars.FactorDebrisSpawnRatePerTick
Vars.MinDebrisSpawnRatePerTick
Vars.MaxDebrisSpawnRatePerTick
Vars.MaxDebrisEffectsPerTick
VegetationSystem.TreeImpulsePushForceCap
VegetationSystem.TreeImpulseCollisionForceMultipier
VegetationSystem.CollisionImpulseCap
Core.EnableDbErrorPolicy
Core.EnableResolveErrorTracking
Core.EnableDrone
Core.EnableBitstreamTypeVerification
Core.EnableBitstreamExtendedVerification
Core.EnableBitstreamTypeDumping
Core.ForceDataContainerRegistration
Core.LiveEditingEnable
Core.JobProcessorCount
Core.EnableDebugRendererLog
Core.Host
Core.HostUser
Core.HostUserDomain
Core.InitSeed
Core.LogLevel
Core.DisplayAsserts
Core.AssertLimit
Core.IgnoreAlways
Core.ValidateAsWarning
Core.CrashOnFatalErrors
Core.RandomTimeSeed
Core.RandomTickSeed
Core.RandomSessionId
Core.EnableJuice
Core.JuiceServerIP
Core.JuiceUserType
Core.JuiceLogLevel
Core.JuiceValidateAsAssert
Core.BugSubmitTool
Core.B4BugServerIP
Core.GameConfigurationName
Core.UseStorageServer
Core.UseDiskCaching
Core.HardwareProfile
Core.HardwareCpuBias
Core.HardwareGpuBias
Core.ProfileDirectoryName
Core.MemoryStatsEnabled
Core.DetailedMemoryStatsEnabled
Core.Ps3FootSwitchCommands
Core.HttpDvdSimulation
Core.HttpDvdSeekPenalty
ResourceManager.Name
ResourceManager.CasBundleReadBufferSizeKb
ResourceManager.CasBundleDecompressBufferSizeKb
ResourceManager.CasBundleDecompressBufferCount
ResourceManager.BundleProfilingEnable
ResourceManager.SPUDecompressEnable
SyncedBFSettings.Name
SyncedBFSettings.NoMinimap
SyncedBFSettings.NoHud
SyncedBFSettings.NoMinimapSpotting
SyncedBFSettings.No3dSpotting
SyncedBFSettings.NoNameTag
SyncedBFSettings.OnlySquadLeaderSpawn
SyncedBFSettings.GameModeCounterModifier
PerformanceTracker.Name
PerformanceTracker.Enabled
PerformanceTracker.Interval
PerformanceTracker.SupressPerformanceStatsOnIdle
PerformanceTracker.SupressPerformanceStatsUntilSpawned
PerformanceTracker.JuiceLogPerformance
Server.Name
Server.InstancePath
Server.RemoteControlPort
Server.QueryPortOffset
Server.MaxQueriesPerSecond
Server.DebrisClusterEnabled
Server.VegetationEnabled
Server.WaterPhysicsEnabled
Server.IsDesertingAllowed
Server.IsRenderDamageEvents
Server.RespawnOnDeathPosition
Server.IsStatsEnabled
Server.IsNetworkStatsEnabled
Server.IsAiEnabled
Server.IsDestructionEnabled
Server.IsTreeDestructionEnabled
Server.IsSoldierAnimationEnabled
Server.IsSoldierDetailedCollisionEnabled
Server.LoadSavePoint
Server.SavePoint
Server.DisableCutscenes
Server.HavokVisualDebugger
Server.HavokCaptureToFile
Server.ShowTriggerDebugText
Server.TimeoutGame
Server.TimeoutTime
Server.PlayerCountNeededForMultiplayer
Server.AILooksIntoCamera
Server.DebugMenuClick
Server.IsInternetSimulationEnabled
Server.MinLatency
Server.MaxLatency
Server.PacketDrops
Server.DropSpikeChance
Server.MinDropDuration
Server.MaxDropDuration
Server.ReorderingChance
Server.DuplicationChance
Server.CorruptionChance
Server.ThreadedLoadingEnable
Server.JobEnable
Server.ThreadingEnable
Server.DrawActivePhysicsObjects
Server.IsRanked
Server.UnlockResolver
Server.ScoringLogEnabled
Server.LoadingTimeout
Server.IngameTimeout
Server.OutgoingFrequency
Server.IncomingRate
Server.OutgoingRate
Server.IsReconfigurable
Server.Playlist
Server.ForcePlaylist
Server.DedicatedServerCpu
Server.AutoUnspawnBangers
Server.RegulatedAIThrottle
Server.EnableAnimationCulling
Server.FallBackToSquadSpawn
Server.IsPresenceEnabled
Server.SaveGameVersion
Server.ServerName
Server.ServerPassword
Server.VehicleSpawnAllowed
Server.VehicleSpawnDelayModifier
Server.HumanHealthMultiplier
Server.RespawnTimeModifier
Server.AdministrationEnabled
Server.AdministrationLogEnabled
Server.AdministrationTimeStampLogNames
Server.AdministrationEventsEnabled
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
GameMode.Name
GameMode.Information
VeniceOnline.Name
VeniceOnline.UseFallback
VeniceOnline.Platforms
VeniceOnline.EntitlementQueries
VeniceOnline.EnableSnowroller
VeniceOnline.SnowrollerOrphanTimeout
VeniceOnline.QueueCapacityOverride
VeniceOnline.PunkBusterActivateClient
VeniceOnline.PunkBusterActivateServer
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game.RotateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.ScreenshotFilename
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
VeniceUI.Name
VeniceUI.MetaDataAssetPath
Persistence.Name
Persistence.StatCategoryTreeCollection
Persistence.MPProfile
Persistence.SPProfile
Persistence.CoopProfile
Persistence.PointSystemParams
Persistence.AllUnlocksAlwaysUnlocked
Persistence.LicenseConfig
BFServer.Name
BFServer.AutoBalance
BFServer.OverrideAutoBalance
BFServer.ForceTeamForPlayerTag
BFServer.ForceTeamForPlayerTagTeam
BFServer.NoInteractivityTimeoutTime
BFServer.NoInteractivityThresholdLimit
BFServer.NoInteractivityRoundBan
BFServer.TeamKillCountForKick
BFServer.TeamKillValueForKick
BFServer.TeamKillValueIncrease
BFServer.TeamKillValueDecreasePerSecond
BFServer.TeamKillKickForBan
BFServer.RoundStartPlayerCount
BFServer.RoundRestartPlayerCount
BFServer.RoundStartCountdown
BFServer.RoundRestartCountdown
BFServer.BannerUrl
BFServer.ServerDescription
BFServer.ServerMessage
BFServer.ServerAdministrationSettings
BFServer.ServerAdministrationMapRotation
BFServer.ServerAdministrationRoundsPerMap
BFServer.IsManDownRotationEnabled
BFServer.IsKillerCameraEnabled
BFServer.MapSequencerEnabled
BFServer.GameSize
BFServer.PingSite
BFServer.DefaultVoiceChannel
Decal.Name
Decal.Enable
Decal.DrawEnable
Decal.SystemEnable
Decal.StaticBufferMaxVertexCount
Decal.RingBufferMaxVertexCount
Decal.DebugMemUsageEnable
Decal.DebugWarningsEnable
Decal.NvidiaStreamOutputWorkaroundEnable
GameTime.Name
GameTime.JoinJobsTimeLimit
GameTime.YieldTimeLimit
GameTime.YieldTime
GameTime.UseWaitableTimers
GameTime.MaxSimFps
GameTime.MaxVariableFps
GameTime.MaxInactiveVariableFps
GameTime.ForceDeltaTime
GameTime.ForceDeltaTickCount
GameTime.ClampTicks
GameTime.VariableSimTickTimeEnable
GameTime.ForceUseSleepTimer
GameTime.ForceSinglePlayerFixedTick
GameTime.TimeScale
EffectManager.Name
EffectManager.MaxNewEffectsPerFrameCount
EffectManager.SizeToGrowNewEffectsContainer
EffectManager.EffectQuality
Online.Name
Online.Backend
Online.PeerBackend
Online.Environment
Online.IsSecure
Online.Provider
Online.RichPresence
Online.ChatSettings
Online.MatchmakingToken
Online.MatchmakeImmediately
Online.MatchmakingOptions
Online.MatchmakingMode
Online.Region
Online.SupportHostMigration
Online.NegativeUserCacheRefreshPeriod
RenderDevice.Name
RenderDevice.NullDriverEnable
RenderDevice.RefDriverEnable
RenderDevice.WarpDriverEnable
RenderDevice.Dx10Dot0Enable
RenderDevice.Dx10Dot1Enable
RenderDevice.Dx10PlusEnable
RenderDevice.Dx11Enable
RenderDevice.CreateMinimalWindow
RenderDevice.DriverInternalThreadingEnable
RenderDevice.DebugInfoEnable
RenderDevice.DebugBreakOnErrorEnable
RenderDevice.DebugBreakOnWarningEnable
RenderDevice.DebugBreakOnInfoEnable
RenderDevice.DebugBreakIgnoredIDs
RenderDevice.FullscreenModeEnable
RenderDevice.Fullscreen
RenderDevice.FullscreenHeight
RenderDevice.FullscreenWidth
RenderDevice.FullscreenRefreshRate
RenderDevice.FullscreenOutputIndex
RenderDevice.PresentInterval
RenderDevice.TripleBufferingEnable
RenderDevice.RenderAheadLimit
RenderDevice.NvApiEnable
RenderDevice.NvPerfHudEnable
RenderDevice.NvStereoEnable
RenderDevice.MinDriverRequired
RenderDevice.NvidiaMinDriverVersion
RenderDevice.AmdMinDriverVersion
RenderDevice.MultiGpuValidationEnable
Window.Name
Window.PosX
Window.PosY
Window.Width
Window.Height
Window.BordersEnable
Window.AutoSize
Window.FullscreenAutoSize
Window.FullscreenWhenJoiningServer
Window.EnableEscape
Window.EnableInputOnActivate
Window.HibernateOnClose
Window.Hidden
Window.Minimized
Enlighten.Name
Enlighten.Enable
Enlighten.ForceDynamic
Enlighten.SaveRadiosityTexturesEnable
Enlighten.TemporalCoherenceThreshold
Enlighten.SkyBoxScale
Enlighten.MinSystemUpdateCount
Enlighten.JobCount
Enlighten.ShadowsEnable
Enlighten.CompensateSunShadowHeightScale
Enlighten.LightMapsEnable
Enlighten.LightProbeEnable
Enlighten.LightProbeForceUpdate
Enlighten.LightProbeJobsEnable
Enlighten.LightProbeMaxUpdateSolveCount
Enlighten.LocalLightsEnable
Enlighten.LocalLightCullingEnable
Enlighten.LocalLightCustumFalloff
Enlighten.LocalLightForceRadius
Enlighten.DrawDebugEntities
Enlighten.DrawDebugSystemsEnable
Enlighten.DrawDebugSystemDependenciesEnable
Enlighten.DrawDebugSystemBoundingBoxEnable
Enlighten.DrawDebugLightProbes
Enlighten.DrawDebugLightProbeOcclusion
Enlighten.DrawDebugLightProbeStats
Enlighten.DrawDebugLightProbeBoundingBoxes
Enlighten.DrawDebugLightProbeSize
Enlighten.DrawSolveTaskPerformance
Enlighten.DrawDebugColoringEnable
Enlighten.DrawDebugTextures
Enlighten.DrawDebugBackFaces
Enlighten.DrawDebugTargetMeshes
Enlighten.DrawWarningsEnable
Enlighten.AlbedoForceUpdateEnable
Enlighten.AlbedoForceColorEnable
Enlighten.AlbedoDefaultColor
Enlighten.AlbedoDefaultColor.x
Enlighten.AlbedoDefaultColor.y
Enlighten.AlbedoDefaultColor.z
Enlighten.TerrainMapEnable
Enlighten.EmissiveEnable
SyncedGame.Name
SyncedGame.DisableToggleEntryCamera
SyncedGame.DisableRegenerateHealth
SyncedGame.EnableFriendlyFire
SyncedGame.AllowClientSideDamageArbitration
SyncedGame.DifficultyIndex
SyncedGame.ManDownTimeModifier
SyncedGame.BulletDamageModifier
Sound.Name
Sound.Enable
Sound.AudioSystemUri
Sound.VOCommon
Sound.VOEnglish
Sound.VOSpanish
Sound.VOFrench
Sound.VOGerman
Sound.VOItalian
GameAnimation.Name
GameAnimation.UseAnimationDrivenCharacter
GameAnimation.AntOnClientOnlyGamemodes
GameAnimation.ServerEnable
GameAnimation.ClientEnable
GameAnimation.UseRawGamepadInput
GameAnimation.TemporalLoddingFirstDeltaTime
GameAnimation.TemporalLoddingSecondDeltaTime
GameAnimation.TemporalLoddingThirdDeltaTime
GameAnimation.TemporalLoddingFourthDeltaTime
GameAnimation.TemporalLoddingFifthDeltaTime
GameAnimation.TemporalLoddingSixthDeltaTime
GameAnimation.TemporalLoddingFirstDistance
GameAnimation.TemporalLoddingSecondDistance
GameAnimation.TemporalLoddingThirdDistance
GameAnimation.TemporalLoddingFourthDistance
GameAnimation.TemporalLoddingFifthDistance
GameAnimation.TemporalLoddingSixthDistance
GameAnimation.TemporalLoddingFarDistance
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
Render.EdgeModelAdditionalCullEnable
Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
Render.StaticModelMeshesEnable
Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
Render.StaticModelPartOcclusionCullEnable
Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.setPlaygroupAttribute
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
ServerMetrics.PerformanceProfileStateEnabled
ServerMetrics.TransactionTelemetryEnabled
ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
TimingView.TimeOffset
TimingView.AutolockThreshold
TimingView.LegendScreenOffset
TimingView.LegendColumnWidth
TimingView.LegendDisplayMode
TimingView.AverageFrameCount
TimingView.DrawEnable
TimingView.DrawOnlySummaryEnable
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
TimingView.BarPad
TimingView.BarSyncProcessor
TimingView.GpuBarFrameOffset
TimingView.MaxCpuLegendColumnCount
TimingView.MaxGpuLegendColumnCount
TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
DebugMenuCameraUtil.cameraLookFromLeft
DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
DebugMenuCameraUtil.moveToPrevPlayer
TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
TerrainStreaming.AdditionalBlurriness
TerrainStreaming.InvisibleDetailReductionFactor
TerrainStreaming.OccludedDetailReductionFactor
TerrainStreaming.KeepPoolFullEnable
TerrainStreaming.HeightfieldAtlasSampleCountXFactor
TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
DebrisSystem.MeshDrawTransforms
DebrisSystem.MeshDrawBoundingBoxes
DebrisSystem.MeshShadowEnable
DebrisSystem.MeshViewCullingEnable
DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
DebrisSystem.MeshStreamingPriorityMultiplier
DebrisSystem.MeshDrawCullStats
VegetationSystem.WindVariation
VegetationSystem.WindVariationRate
VegetationSystem.WindStrength
VegetationSystem.SimulateServerSide
VegetationSystem.DestructionEnabled
VegetationSystem.LocalInfluencesEnabled
VegetationSystem.MaxActiveDistance
VegetationSystem.SimulationMemKbServer
VegetationSystem.SimulationMemKbClient
VegetationSystem.MaxPreSimsPerJob
VegetationSystem.UseShadowLodOffset
VegetationSystem.ShadowMeshEnable
VegetationSystem.ForceShadowLod
VegetationSystem.DissolveEnable
VegetationSystem.Enable
VegetationSystem.TimeScale
VegetationSystem.EnableJobs
VegetationSystem.JobCount
VegetationSystem.DrawNodes
VegetationSystem.DrawEnable
VegetationSystem.BatchDrawEnable
VegetationSystem.JointTensionLimitIndex
VegetationSystem.JointTensionLimit
ant.listSceneOpMatrices
ant.reportPoseCacheHighWatermark
ant.animatableCount
ant.clientSceneOpMatrix
TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
TestPoints.SelectNextPoint

мой user.cfg:

Свернутый текст

RenderDevice.Dx11Enable 0
RenderDevice.VSyncEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 0
RenderDevice.TrippleBufferingEnable 0
RenderDevice.ForceRenderAheadLimit 1
Render.BlurEnable 0

Mesh.DrawShaders 0
RenderDevice.Dx10Dot0Enable 0
RenderDevice.Dx10Dot1Enable 0
RenderDevice.Dx10PlusEnable 0
Render.EdgeModelsEnable 0

Physics.Enable 0
Physics.EnableAIRigidBody 0
DebrisSystem.MeshHavokRenderingEnable 0
Client.HavokVDBShowsEffectsWorld 0

SoldierRender.FirstPersonShadowEnable 0
EntityGridRenderQuery.UseTracingTerrainShadowCulling 0
DebrisSystem.MeshShadowEnable 0
VegetationSystem.ShadowMeshEnable 0
Enlighten.ShadowsEnable 0
Enlighten.TerrainMapEnable 0
Enlighten.LightMapsEnable 0
Enlighten.LightProbeEnable 0

Enlighten.DynamicLightProbesEnable 0
Enlighten.ForceDynamic 0

Render.FieldOfView 80
Render.FovMultiplier 80
SoldierRender.WeaponFovEnable 90

Render.DrawFps 0

на глаз вроде лучше стало (+8-10 fps), но например на Кап. границе иногда в упор не вижу целый отряд... не могу найти параметр отвечающий за контраст тени/в тени

0

80

Не в обиду - для меня вы как два инопланетянина разговариваете %-)

+1

81

ыыы :crazyfun:
с графикой все нормально немного проседала    в проблемных местах.
вчера новые дровишки поставил счас вроде все в норме.
а вчера все время в карту проваливался где по пояс :flag:
где как в код-5 совсем :D
стрелять оттуда не дают кикают.
эта дрянь не только у меня в метро на первой точке а
аж вчетвером засели.сервера слабоватые не тянут 32х32.

0

82

Не в обиду - для меня вы как два инопланетянина разговариваете

:crazyfun:  :crazyfun:  :crazyfun:  :cool:

сервера слабоватые не тянут 32х32.

ч.т.д.
А тем временем мв3 уже выложили.

0

83

не знаю что наворотил, но сделал таки графу аля BC2 на средних, fps выдает 60-80, даже в Париже ~60 и это на 8800GT (в Париже лужи на асфальте прорисовываются постепенно и плавно, ничего не бликует, ничего не мешает)... на всех картах кроме Каспия с контрастностью нормально...

User.cfg:

Свернутый текст

RenderDevice.Dx11Enable 0
RenderDevice.VSyncEnable 0
RenderDevice.TrippleBufferingEnable 0
RenderDevice.ForceRenderAheadLimit 1
Render.BlurEnable 0

Render.TransparentShadows 0
WorldRender.TransparencyShadowmapsEnable 0

WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 2
Enlighten.CompensateSunShadowHeightScale 2

Mesh.DrawShaders 0
RenderDevice.Dx10Dot0Enable 0
RenderDevice.Dx10Dot1Enable 0
RenderDevice.Dx10PlusEnable 0
Render.EdgeModelsEnable 0

Physics.Enable 0
Physics.EnableAIRigidBody 0
DebrisSystem.MeshHavokRenderingEnable 0
Client.HavokVDBShowsEffectsWorld 0
PhysicsRender.RenderEffectWorld 0
PhysicsRender.RenderStatic 0
PhysicsRender.RenderDetail 0
PhysicsRender.RenderRagdoll 0
PhysicsRender.RenderWater 0
PhysicsRender.RenderPhantoms 0

SoldierRender.FirstPersonShadowEnable 0
EntityGridRenderQuery.UseTracingTerrainShadowCulling 0
DebrisSystem.MeshShadowEnable 0
VegetationSystem.ShadowMeshEnable 0
Enlighten.ShadowsEnable 0
Enlighten.TerrainMapEnable 0
Enlighten.LightMapsEnable 0
Enlighten.LightProbeEnable 0
Enlighten.LocalLightsEnable 0

Enlighten.DynamicLightProbesEnable 0
Enlighten.ForceDynamic 0

Client.TerrainEnabled 0
Client.WaterPhysicsEnabled 0

RenderDevice.NvStereoEnable 0

Render.FieldOfView 80
Render.FovMultiplier 80
Render.ForceFov 80
SoldierRender.WeaponFovEnable 1

Render.DrawFps 0

Основные моменты в ...My Documents\Battlefield 3 Open Beta\settings\PROF_SAVE_body (менять HEX редактором):

Свернутый текст

AntiAliasingPost 1 <- без него смысл, с ним красиво
Brightness 1.000000
Contrast 0.100000
MeshQuality 0
MeshQualityOld 0.000000
MotionBlur 0.000000
ShaderQuality 0.000000
TransparentShadows 0

остальное по вкусу...

0

84

player_v2.0 написал(а):

А тем временем мв3 уже выложили.

а оно те надо за неделю то до релиза.
один фиг ничего не сломают пока стим файлы не распакует.

0

85

Да я вообще не собираюсь играть в этот трэшак(мв3) :D

0

86

player_v2.0 написал(а):

Да я вообще не собираюсь играть в этот трэшак(мв3)

да мне как то по барабану что ты собирался :playful:

я вот собираюсь.

0

87

запульнул барретой на 757 метров, сижу думаю как? а главное чем? лидеры по дальним ставят хедшоты на 1900 метров...

0

88

интересна а на какой карте можно такое расстояние прямое найти.
у мну пока 15 до баррета пока не долез но и 98 не плоха так шмаляет.

0

89

по идеи на любой крупной карте в режиме раш... если на 1ой точке от респа до респа ~1000 м., то на 2ой точке - от твоего 1го респа до 2го врага 2000 м. и т.д...

видимо макс. будет 4000 м., но ни на одной карте нет точек с хоть каким-нибудь прострелом до респа 2ой точки (разве только с авианосца)

0

90

ну ты где --- надо кооп пройти (need REX) и поиграть таки в паре на ударном верте...

0


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